#include "ForceGravity.h"

float ForceGravity::G = -9.81;

ForceGravity::ForceGravity(void)
{
}

ForceGravity::~ForceGravity(void)
{
}

void ForceGravity::applyForce(Particle& particle) {
    particle.addForce(0.0, particle.getMass()*G, 0.0);
}